package entity.humans;

import java.awt.Graphics2D;

import entity.units.AttackUnit;
import levels.PathFinder;
import loading.ImageLoader;
import math.Vector2D;

public class Tank extends AttackUnit
{
	private static final ImageLoader tank = new ImageLoader( "Images/tank.png" );
	
	public Tank( Vector2D pos, PathFinder pf )
	{
		//the numbers are: build time, health, range, damage, cool down
		super( pos, tank, pf, 12.0, 150, 35.0, 30, 5.0 );
	}

	@Override
	public void drawInformation(Graphics2D g)
	{
		
	}

}
